His name is John, he was taken in by the UNSC at an early age. The show’s version of the Master Chief sticks to many of the elements from previous Halo canon. “Rather than being co-creator of the experience as you go along and believing that you’re Chief, we’re now inviting you to sit back on the couch and watch Chief start to discover elements of himself.” “It was very important early on that the helmet comes off, you see the face, and you disassociate your version of who you believe the Chief was,” Schreiber explains. The Halo series’ creators saw a world beyond the games - and Master Chief This faceless challenge was one that the show needed to meet head on and early, according to Schreiber. To fans, Chief is more his armor and his voice than he is a face, because he never had one. “But the character is never revealed in any excessive way, so that you can project your own personality onto him.”Īfter 20 years, this kind of facelessness became a bit of a calling card for Master Chief. “In a first-person shooter video game, the character is created very specifically for the purposes of the game, you’re meant to believe that you’re the Master Chief,” Pablo Schreiber tells Polygon. He’s definitely got a personality, and we know he has a backstory, but the most important part of the character was that he was a badass who could take on an army of aliens all on his own, and that you could control every second of it.īut after a decade of false starts, Halo has finally made its way its way into live-action, and that means turning Master Chief into a real character, not just an avatar for players, at least according to the actor behind him. Since the Halo games debuted in 2001, Master Chief has always been a mostly faceless hero, hellbent on protecting humanity.
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